![]() In addition artillery are also the most fragile class of vehicles in the game. Turning beyond a hull-mounted gun's maximum traverse range requires turning the vehicle's hull, which results in concealment and accuracy penalties. Like many tank destroyers, most artillery have limited-traverse guns mounted in their hull (although a few do get slow-turning turrets). Artillery cannot quickly change targets or follow fast-moving enemies without a considerable accuracy penalty. ![]() Artillery guns usually have long reload times, poor accuracy, and are very slow to aim. These advantages do come at a price, however. The explosion of a large HE shell can also deal splash damage to nearby targets (both allies and enemies) who aren't hit directly. This type of shell explodes on impact and does not need to penetrate a vehicle's armor to do damage. Unlike most tanks and tank destroyers, as a rule artillery fire high-explosive (HE) shells as their only form of ammunition. ![]() Using this view artillery can aim at enemy targets over terrain and structures (depending on the size of the structure, the trajectory of the shell, and the range of the artillery's gun).Īrtillery generally have the most powerful, highest caliber guns for their tier. Instead, by pressing left shift the player enters a birds-eye view which allows them to look at a limited area of any chosen part of the map. Unlike the other four classes SPG's do not get a "sniper" mode. Artillery's most distinguishing feature is its ability to aim and shoot over terrain and other obstacles. Artillery are the most unique class of armored vehicles in the game, sharing very few characteristics with the other four classes.
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